Raising the Parent Digital Comfort Level

Recently I joined the amazing staff from the Parent Education Center for the Whittier City School District to give a workshop on creating digital storybooks using iPads. My goal is to help parents become familiar with the technology tools their children are using in the classroom but I also like to chat about larger questions involving navigating digital platforms and the Internet.

Before we got started on creating digital storybooks I asked parents to tell me why they chose to attend the workshop. Most said they feel their kids know more about using mobile devices than they do. Other parents want to learn to use mobile devices like the iPad to encourage their children to learn creatively outside the classroom.  Some parents expressed concern about having their kids spend mindless time playing online games after school.

The school district now provides iPads for children to use in class and some of the higher grades can also take them home. Most parents in attendance do not have mobile devices at home other than smartphones.

After introductions we chatted about the new Common Core State Standards which outline that students must develop digital media and technology skills.  This is in line with some of the initiatives I’m involved in at the college level to help increase digital literacy and support 21st century learning.

The iPad is a tool that can help.  Children are familiar with using touch-screen technology found in mobile devices.  They like to use these tools to socialize, communicate and contribute to online communities. Teaching a child with a tool they have a personal interest in can help to get buy-in from them to engage in lessons and activities.

 During our workshop some parents remarked that they felt uneasy about their children spending “too much” time on digital devices.  Another parent commented that while she wasn’t sure how much time her child was spending with the device in the classroom,  at home she sees digital devices as a distraction from doing other activities like playing outside or solving puzzles.  Balancing the physical and virtual world is important. True.  My mother worried about too much TV when I was a kid.   She too saw the “boob tube” as a distraction from socializing with the neighborhood kids and running outside to get exercise.  Innovation, technology and gadgets always bring competition for our attention.  

But playing online games can be productive.  My son says he likes to play computer games because it’s his way of unwinding after a long day at school.  Some online games provide a distraction but they also have teaching elements that are woven into the fun. They can also help children develop their digital citizenship.

Back at the workshop I spoke about an example I had observed the day before in my household:

My son loves multi-player games that involve building virtual worlds.  Last summer, while attending our annual family reunion he recruited new members to join his ‘clan’ in the virtual world he was building.  

His first day of middle school this past fall was filled with the angst of attending a new school district where he didn’t know anybody and had to make new friends.  He quickly bonded with other kids who also played the game of ‘clans’ and soon they joined his world (the world of middle schoolers as well as the virtual one).

“So, all those little viking-looking characters represent a real person” I asked as I inquired about his online gaming.  “Yes!” he said, “there used to be more but some have gotten kicked out.”  “Who kicks them out” I asked.  “I do” he said,  “I’m the leader, I created this world.”   “Why do you kick them out?”  “Well, if they’re mean to other members or are cussing in the chat- I warn them and if they continue I kick them out.  Sometimes players destroy what we’re building in our community and then I kick them out too.  I don’t always know when these things are happening but the other kids will tell me.”

Interesting.  Sounds a lot like traditional communities.

I think about how online games can teach children about leadership skills, participation and collaboration, working in groups and how they check their behavior in online communities–perhaps much the same as they would check it in a traditional classroom setting.

This also reminds me of a story I read a few years ago when the new director for the Media Lab at MIT mentioned how his experience in playing World of Warcraft shaped his professional development:

… and a guild leader in World of Warcraft. “My feeling is that what we are doing in WoW represents in many ways the future of real time collaborative teams and leadership in an increasingly ad hoc, always-on, diversity intense and real-time environment,”

As we regrouped our thoughts at our workshop I thought more about how we want to better understand the impact digital learning is having on our kids and how to raise the comfort level for parents.  Perhaps a way to do this is learn by doing.

We continued on to digital storybook creation using iPads.

“Why do we tell stories?” I asked our participants.

“To pass down information, to explain traditions!” exclaimed a parent and another parent said “to teach a lesson, to give a moral of a story.”

Yes, we tell stories to entertain, to record an experience, to share knowledge too.

Each parent was provided with an iPad that has the Haiku Deck application installed.  I chose Haiku Deck because of it’s simple format that focuses less on learning the platform and more on creative presentation creation with pictures and words.  Creating an account to use this application used to be completely free (useful, given our budgets) but now the company has a limited free account option and pushes users to purchase a ‘premium’ account for more features.

I asked parents to create 5 slides with pictures and words that describe what they like to do with their families or how they spend time together.

The parent center staff and I walked around the room helping parents create accounts in the Haiku Deck app.  The app requires an email address to sign up.  Some parents did not have an email address and we helped them create one first.

Haiku Deck has a helpful search function for pictures that recognizes photos tagged in different languages.  For example, some parents said they liked going to the beach on weekends with their kids.  Our workshop was bilingual so when they typed “playa” into the search bar the results came back with similar tags for “beach” in English and Spanish along with images of sandy beaches and sunsets.

As we wrapped up our workshop you could see lots of tapping on the screens to find the menus to add slides, add pictures, and writing of text. Then there was “look at this” giggles from some parents working together. Fun!

To finish our workshop I asked participants to share their stories.  We heard and saw stories from a mother who likes to run in the park with her kids.  Another mother who likes to attend baseball games with her children and grandchildren! Another parent expressed her love of reading bedtime stories to her young child.

One of the final stories was created in the format of a letter from a mother to her son. The room was clearly touched by her story as everyone ‘awwwed’ and clapped.  

Oh, the power of stories!

At the end of the workshop parents commented that they would keep working on their stories since they could access their accounts on their mobile devices or through haikudeck.com. Some said they couldn’t wait until their children got home from school to show them what they created in class!  

Destination Denmark: Digital Stories as Pocket Documentaries

I recently found a picture taken of me on a hill overlooking the Krak des Chevaliers in western Syria during a 2003 trip.  I am pictured with my video camera, tripod and a bag strapped to my waist that holds brick-like backup battery packs and as many mini DV recording cassettes as I could carry.  I was filming a documentary on women, history, and the middle east.  I remember the challenges of the heat and the altitude along with the heavy gear I had to trek on some of the expeditions. But once I got the shots I wanted: Magic! Exhilaration! So many ancient stories to tell, beginning with one picture.
I’ve held on to this feeling and I’m thrilled to begin an idea I’ve had in the works for some time: pocket documentary filmmaking.
Krak des chevaliers, 2003
Later this spring, Kathy Filatreau (Instructional Technologist & partner in Digital Storytelling projects) and I will be traveling with 20 students from Whittier College’s anthropology and social work 300 course to Copenhagen, Denmark.  The course taught by Professors Paula Sheridan and Lisa Ibañez are studying the ways in which welfare and workfare states contribute to the well-being of children and families.  For many of the students in our group, this will be the first time they are traveling abroad.  Along with their excitement to visit a different part of the world they also bring specific topics they would like to research.  Some of these include education systems, clean energy plants, and the Dane’s renowned culture of happiness.  Their main assignment is to create a digital story that reflects their research and findings.  In 2016, the tools students will use to create their digital stories are all in their pocket.  We will use our mobile devices, including phones and tablets to take photos and gather interviews and footage to edit with a personal narrative.  The result will be a series of pocket documentaries that students will share with each other and a group of Danish faculty and students.

Our trip will include class meetings hosted by Metropolitan University College’s Social Work Program and we will share workshops on creating digital stories with our Danish partners.  Students will take part in field visits relevant to course content and cultural excursions that will include a photography tour of the city focusing on techniques for capturing images and sound that will add dimension to student narratives. We will be blogging our learning adventure and sharing our digital stories on DenmarkDS.soniachaidez.com.  We hit the ground running on May 20, 2016!

Storytelling, Creativity, and Learn By Doing

Anthro 211
Students creating digital stop motion stories in Jenny Banh’s Anthro 211 course. 1/8/16

Why do we tell stories?  “To transfer knowledge” replied a student in the Anthro 211 course as he read off one of my slides.  Yes, but thinking creatively, how can we make information transfer more story-based I asked?  Crickets.  I find that teaching information is more engaging when you invite the audience in with a story. I asked students for some examples of storytelling in their everyday lives and some mentioned that they call their parents to update them on things they are working on. Others tell stories about their day at the Campus Inn where they have their meals with friends.  There are many ways to tell stories.  What about social media, I asked?  I wouldn’t consider myself to be a Yelper I continued but I had a meal last night that warranted a review because I wanted to share information, as in tell others that they should eat at this place too.  “The food tasted like it was made with love” I read from my posted online review.  That’s a story or at least the beginning of one as I described the events that brought me to that restaurant the night before.

 I don’t know if students consider themselves to be storytellers but they are.  We all are.  In my workshops I often instruct that stories should be more personal and less instructional as a way to invite the audience into the story.  But how do you make an instructional video interesting with story elements?  This is the challenge for the Anthro 211: Peoples and Cultures of Asia courses taught by Jenny Banh.  Professor Banh is teaching two sessions of this course during Jan Term (one in the morning and one in the afternoon).  The assignment is for students to create digital stories using stop motion tools to illustrate the information they’ve learned on given subjects like; Pokemon, Hello Kitty, Tokyo Disneyland, chopsticks  and Power Rangers.  

Before we looked at digital tools we discussed story. Some beginning stories read like Wikipedia entries.  The interesting stories were informative with facts and figures on the subject but they also included insight and evidence of knowledge about the content taught in class.  This is an assignment that asks students to create a story using digital tools.  But more importantly it’s asking them to write a well-thought out, informative and entertaining narrative.

At the end of this week we will work on storyboards and record student narratives to be used as voice overs for their digital projects.  Students then have the option of using stop motion apps on their mobile devices (one group created this in our first class: chopsticks video) or to create illustrations and edit them on WeVideo.  My hopes are that students will learn by doing projects like these that asks them to demonstrate knowledge through storytelling that is informative yet engaging and in the process they can also discover the enhancement that digital tools can provide.  I’ll post completed digital stories at the end of Jan Term.

I believe creativity is an important part of this assignment which leads me to new questions: how do you teach creativity and how do you measure it?  To be continued…

As promised, student/stop motion animation projects on our YouTube Channel!

The Story in Digital Storytelling (and other digital projects)

 

I’ve noticed that most if not all of the digital projects that I’ve worked on have one thing in common–there is a story, a narrative that runs through each one.  The story, not the technology behind the digital project is what brings initial interest to audiences. This has prompted me to think more about story when helping to design digital projects.  This semester we’ve created workshops to jazz up presentations through design and technique, make public service announcements with video and infographics, and my favorite: digital storytelling.  On any assignment, before we begin working on things digital we talk about forming a narrative.  What are we trying to communicate?  What is the message? How does the technology or tool that we choose enhance, contribute to or disseminate our message?  How does the medium influence the message or as Marshall McCluhan has said, “the medium is the message because it is the medium that shapes and controls the scale and form of human association and action.”

Below are some excerpts from a workshop (slides embedded above) that I do with students who are creating digital stories but I think these points can apply to any digital project. This is my spiel on why story is important and why narratives matter.

The Heart is the Narrative
The narrative is the heart of a digital story (or any digital project).  Whether it’s demonstrating knowledge of a competency in a course or presenting data gathered in a research project, the narrative is the glue that holds the ideas in projects and presentations together.  Stories are how audiences connect and recall information. This story arc formula: INTRODUCTION->DEVELOPMENT->CLIMAX->RESOLUTION usually works best.  Think also about Aristotle’s modes of persuasion: emotional appeal (Pathos), Ethical appeal (Ethos), and Logical appeal (Logos). Simply giving the audience facts and instruction is not a story.  Narratives are best crafted when the audience is invited to connect to a story of shared values or common experience through ethical appeal.  Data and evidence can be presented through logical appeal.  Emotional appeal stirs audiences to feel and connect making narratives in a digital story or digital project compelling.

Inside the Narrative
Why do people tell stories?  Why do we tell stories? Perhaps as a way to transfer knowledge, make sense of experience, teach values, beliefs, have a moral outcome.
Narratives are a way to make stories more personal rather than instructional. They invite the listener into the story, to become a part of it rather than telling the listener what to believe or what to do.  Stories are our attempt to explain, understand, and account for experience. Experience does not automatically assume a narrative form. It’s constructed through the process of reflection on experience. It’s a process of socialization; a reciprocal agreement of sorts where we give our stories and receive other’s stories to increase understanding of each other.
Narratives address the listener, reader or viewer (as in a digital story) as a human being rather that as a member of a class or society.  This allows us to relate to each other as another self.  It increases understanding of others.  Narratives are written with the anticipation to communicate to others.  The narrator is the subject of their own story–>their narrative identity is subjective and inter-subjective–>what others/outsiders perceive of them and how the narrator sees themselves.

Story Organization:  What’s the Point, the Plot, the Hook?
What are stories made of? Beginning, middle, end. Yes. They must have a point, a plot. What is the hook of your story?  How will you capture the audience’s attention?  How will you keep it going throughout your story?  Stories don’t have to be linear (this takes practice!) There is an opening or introduction and a closing or conclusion, a resolve.  Stories can work best when they are book-ended:  the challenge of the story is presented at the beginning and the ending gives the resolve or the conclusion to the challenge introduced at the beginning.  Think about the plot’s capacity to reconfigure the narrative to speak meaningful about the human action.   

The Digital in Digital Storytelling (and other digital projects): Enhances, Storing, and Dissemination
The digital in digital storytelling gives it wings.  I like to think of it as a story on steroids. You still need a well thought-out and sharp written story to turn into a compelling narrative but digital tools can make the story powerful.  Tech tools can help enhance and further personalize a digital project.  Perhaps the most powerful way technology contributes to digital projects is to help make them visible to a variety of audiences by sharing them in new ways.